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Google’s software beats human Go champion in first match

ASSOCIATED PRESS

South Korean professional Go player Lee Sedol, right, drank water after putting the first stone against Google’s artificial intelligence program, AlphaGo, as Google DeepMind’s lead programmer Aja Huang, left, sat during the Google DeepMind Challenge Match in Seoul.

SEOUL » Google’s computer program AlphaGo defeated its human opponent, South Korean Go champion Lee Sedol, on Wednesday in the first game of a historic five-game match between human and computer.

AlphaGo’s victory in the ancient Chinese board game is a breakthrough for artificial intelligence, showing the program developed by Google DeepMind has mastered one of the most creative and complex games ever devised.

Commentators said the match was close, with both AlphaGo and Lee making some mistakes. The result was unpredictable until near the end.

Lee’s loss was a shock to South Koreans and Go fans. The 33-year-old initially was confident of a sweeping victory two weeks ago, but sounded less optimistic a day before the match.

“I was very surprised because I did not think that I would lose the game. A mistake I made at the very beginning lasted until the very last,” said Lee, who has won 18 world championships since becoming a professional Go player at the age of 12.

Lee said AlphaGo’s strategy was “excellent” from the beginning.

Yoo Chang-hyuk, another South Korean Go master who commentated on the game, described the result as a big shock said that Lee appeared to have been shaken at one point.

Hundreds of thousands of people watched the game live on TV and YouTube. The remaining four more matches will end on Tuesday.

Computers conquered chess in 1997 in a match between IBM’s Deep Blue and chess champion Garry Kasparov, leaving Go as “the only game left above chess” Demis Hassabis, Google DeepMind’s CEO, said before the game.

Top human players rely heavily on intuition and feelings to choose among a near-infinite number of board positions in Go, making the game extremely challenging for the artificial intelligence community.

AI experts had forecast it would take another decade for computers to beat professional Go players. That changed when AlphaGo defeated a European Go champion last year, in a closed-door match later published in the journal Nature. Since then, AlphaGo’s performance has steadily improved.

“We are very excited about this historic moment. We are very pleased about how AlphaGo performed,” Demis Hassabis, said CEO of Google DeepMind.

DeepMind team built “reinforcement learning” into AlphaGo, meaning the machine plays against itself and adjusts its own neural networks based on trial-and-error. AlphaGo can also narrow down the search space for the next best move from the near-infinite to something more manageable. It also can anticipate long-term results of each move and predict the winner.

AlphaGo’s win over a human champion shows computers can mimic intuition and tackle more complex tasks, its creators say.

2 responses to “Google’s software beats human Go champion in first match”

  1. Jonathan_Patrick says:

    I thought Chess was the number one “mind boggling” game in the world? Hasn’t IBM defeated the best Chess players already? Google, stop reinventing the wheel LOL.

    • DeltaDag says:

      The defeat of a recognized Go champion by a computer is arguably a quantum jump (no pun intended) over Deep Blue’s ultimate conquest over Kasparov in ’97. Go’s appearance to casual observers is deceptive: lots of little black and white stones on a plain-looking grid rather than the more artistically compelling knights, bishops, rooks, queens and kings. But remember that chess boards are only eight squares per side, giving you only 64 total squares. It just comes down to Go having intrinsically far, far, far more possible plays, making it an exponentially harder task for a glorified adding machine to select the good moves and deselect the less good and worst. Given all that, I can see why a human player might enter a Go match underestimating a machine opponent.

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